Note : Please take these game reviews with a good chunk of salt.
They are about my personal experience with a game ; yours might be very different.
Also, I have a professional interest in figuring out what works in a game and what doesn't.
I know from experience how hard they are to make !
I just finished Rhem3 SE, and I really enjoyed playing it.
It does seem to be a bit shorter
then the other games, or, and that is also entirely possible, I have suddenly become a lot smarter.
The puzzles in the original game are just great, and I think among my favorite ones of all Rhem games.
It's funny how I have started playing this game several times in the years since it first
came out, but I have never been able to finish it ...
To be honest though, I did need a couple of peeks at a walkthrough, but only because some clues
were so well hidden I would never have found them on my own.
I also had -major- problems with the new area. I would never have been able to solve some of these
puzzles without help (see below).
Loved this :
Collecting leaves, listening to birds, tuning in on a radio station, ... What's not to like ?
I loved this entire area (desert with greenhouse) :
This phone holds a message that made me smile ...
Another well designed area (sewers and 4-story building) :
I have a fondness for libraries (all those books !!!) ... So yes, I absolutely loved
this place !
I'm starting to sound like a broken record, but : I really enjoyed navigating this area (the reservoir).
The only negative thing I can say about this place, is that I spent a lot of time trying to
open the doors at the very start of the game. But again : a great area (crooked tower) !
Deja-vu (warm feels !) :
Deja-vu 2 : I love how Knut reuses objects and sounds from other games. Some players might call it
'lazy', but to me, it makes everything cohesive / familiar.
A great addition to the game !
I think many players love seeing bits and pieces from the development process of a treasured game.
I hope Rhem 5 will do something similar ...
Not so much :
I feel the bridges where a bit underused, and the puzzle with the 4 switches did not work well for me.
SPOILER : I never figured out they all referred to the same bridge. Also, if you rise the bridge
with one of the switches, the other 3 will be inactivated ... but this was not obvious to me. So, you can
only get the 4 clues if you lower the bridge again before you move on to another switch.
The puzzle with the circle divided into quarters and squares : I found 2 of them without problems,
a third one was hidden under a button that I had clicked on before (not a fan of this kind of thing),
and the last one I found with the help of a walkthrough ...
The second half of this clue ... couldn't find it without help.
Puzzles within puzzles ... Nope, not a fan. Too easy to miss.
I couldn't figure out this area without lots of hints ... =/
It felt as if the new area was not designed as well as the other areas in the game.
The puzzles felt a bit (dare I say it ?) ... random. They were definitely different from
the puzzles in the other 3 games (like having to perform an action while a cutscene is playing).
Also, the feedback was a bit lacking.
So, sadly, not a fan of the new area ... =/
I don't recall needing these :
Map for new area.
Do these squiggly lines represent anything ? Why the cameras ?
So. Now I'm actually sad I finished the game.
Nothing to do now, but wait for Rhem 5 ... =)
Walkthroughs
1) My go-to game
walkthrough site
for point&click games (by Louis Koot).
2) I also consulted the GameBoomers hints.