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Rhem SE.3 - Knut Muller.

July 21, 2021 game review, point&click, puzzle
Thirteen years later.

'Rhem 3' - Knut Muller
"Rhem 3 - The Secret Library." - Knut Muller (2008, 2021)

Note : Please take these game reviews with a good chunk of salt. They are about my personal experience with a game ; yours might be very different.
Also, I have a professional interest in figuring out what works in a game and what doesn't. I know from experience how hard they are to make !

I just finished Rhem3 SE, and I really enjoyed playing it.
It does seem to be a bit shorter then the other games, or, and that is also entirely possible, I have suddenly become a lot smarter.

The puzzles in the original game are just great, and I think among my favorite ones of all Rhem games.
It's funny how I have started playing this game several times in the years since it first came out, but I have never been able to finish it ...

To be honest though, I did need a couple of peeks at a walkthrough, but only because some clues were so well hidden I would never have found them on my own.
I also had -major- problems with the new area. I would never have been able to solve some of these puzzles without help (see below).

Loved this :

  • Collecting leaves, listening to birds, tuning in on a radio station, ... What's not to like ? Rhem 4 - Leaves and birds.
  • I loved this entire area (desert with greenhouse) : Rhem 3- Desert area.
  • This phone holds a message that made me smile ... Rhem 3 - A message.
  • Another well designed area (sewers and 4-story building) : Rhem 3 - Sewers and building. Rhem 3 - Sewers and building.
  • I have a fondness for libraries (all those books !!!) ... So yes, I absolutely loved this place ! Rhem 3 - Library.
  • I'm starting to sound like a broken record, but : I really enjoyed navigating this area (the reservoir). Rhem 3 - The reservoir.
  • The only negative thing I can say about this place, is that I spent a lot of time trying to open the doors at the very start of the game. But again : a great area (crooked tower) ! Rhem 3 - Crooked tower.
  • Deja-vu (warm feels !) : Rhem 3 - Reminding me of Rhem2 ...
  • Deja-vu 2 : I love how Knut reuses objects and sounds from other games. Some players might call it 'lazy', but to me, it makes everything cohesive / familiar. Rhem 3 - Reminding me of Rhem ...
  • A great addition to the game !
    I think many players love seeing bits and pieces from the development process of a treasured game. I hope Rhem 5 will do something similar ... Rhem 3 - Design documents.

Not so much :

  • I feel the bridges where a bit underused, and the puzzle with the 4 switches did not work well for me. SPOILER : I never figured out they all referred to the same bridge. Also, if you rise the bridge with one of the switches, the other 3 will be inactivated ... but this was not obvious to me. So, you can only get the 4 clues if you lower the bridge again before you move on to another switch. Rhem 3 - Bridge and switches.
  • The puzzle with the circle divided into quarters and squares : I found 2 of them without problems, a third one was hidden under a button that I had clicked on before (not a fan of this kind of thing), and the last one I found with the help of a walkthrough ...
  • The second half of this clue ... couldn't find it without help. Rhem 3 - Curtain.
  • Puzzles within puzzles ... Nope, not a fan. Too easy to miss. Rhem 3 - Hidden puzzles.
  • I couldn't figure out this area without lots of hints ... =/
    It felt as if the new area was not designed as well as the other areas in the game. The puzzles felt a bit (dare I say it ?) ... random. They were definitely different from the puzzles in the other 3 games (like having to perform an action while a cutscene is playing). Also, the feedback was a bit lacking.
    So, sadly, not a fan of the new area ... =/ Rhem 3 - New area.

I don't recall needing these :

  • Map for new area. Rhem 3 - Unused clue.
  • Do these squiggly lines represent anything ? Why the cameras ? Rhem 3 - Unused clue2.

So. Now I'm actually sad I finished the game.
Nothing to do now, but wait for Rhem 5 ... =)


1) My go-to game walkthrough site for point&click games (by Louis Koot).
2) I also consulted the GameBoomers hints.