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Gorogoa - Jason Roberts.

July 22, 2021 game review, point&click, puzzle
Beautiful. But not for me ...

'Gorogoa' - Jason Roberts
"Gorogoa." - Jason Roberts (2017)

Note : Please take these game reviews with a good chunk of salt. They are about my personal experience with a game ; yours might be very different.
Also, I have a professional interest in figuring out what works in a game and what doesn't. I know from experience how hard they are to make !

Waw. I can't believe it's been nearly 4 years since Gorogoa was published !

I bought the game just a couple of months ago, on GOG, and finally decided to give it a try.
This is what the game looks like on my 1920x1080 laptop screen :

'Gorogoa' - screenshot
Gorogoa - screenshot from the game.

Mostly white, with a central square divided up into 4 smaller squares. Muted colors. Hand drawn images.
Quite beautiful and artsy.

The game mechanic consists of separating images into layers, and recombining those layers, but in a different way. You can also slide images around, and zoom in and out.
Definitely different and clever.

There's a story (I think).
The game has 6 short chapters, and each chapter ends when you have found a 'colored fruit'.

So. What did I think about Gorogoa ?
The game is hard to describe. It's beautiful. It's different. It's clever.

But is it a puzzle game ?
I'm not really sure how to answer that question ...

I think that perhaps this game can best be described by comparing it to the Amanita Design games (Samorost, Botanicula, ...).
I have a feelng that if you like those, you will also like Gorogoa.

Did I enjoy playing it ?
Not really (I gave up 2 times after trying to get through chapter 3) ...
I feel sad saying that, because I really wanted to like it.

I don't feel as strongly about Gorogoa as this reviewer on Steam, but I can understand the sentiment :

'Gorogoa' - Steam review
Gorogoa - Steam review.


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