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Prominence. - Digital Media Workshop (2015).

November 2, 2021 game review, point&click, puzzle
Science-fiction adventure game.

'Prominence' - Digital Media Workshop
"Prominence." - Digital Media Workshop (2015)

Note : Please take these game reviews with a good chunk of salt. They are about my personal experience with a game ; yours might be very different.
Also, I have a professional interest in figuring out what works in a game and what doesn't. I know from experience how hard they are to make !

Prominence is a nice little point&click puzzle game.

The game is set on a space craft in close proximity to the planet it was sent to to help colonize. Disaster strikes and most of the crew escapes to the planet surface.
You, the player, stay behind on the ship to try and figure out what happened, and if possible, to try and save the ship and therefore, the mission.

The ship environment looks beautiful, the atmosphere is great, and the (smallish) environment is interesting to explore.

Prominence - corridor. Prominence - arboretum.

I don't usually care much for story in puzzle games, but in Prominence, it is really well done and actually adds to the gameplay. You -really- want to figure out what happened.

Prominence - medical archives.

The puzzles aren't really logic-based puzzles, but more of the type 'find and use the correct tool' or 'interact with this console or camera'. They can all be solved without hints and have just the right amount of complexity.

Prominence - inventory. Prominence - more computer interaction.

A fair number of reviewers on Steam complained about the in-game navigation. Although the scripted camera movement did take a little bit of getting used to, it didn't bother me at all. So, don't let that scare you away from this game !

To end this short review ... these are some of my favorite moments in the game (2 of them very recognizable to fans of the point&click puzzle genre) :

Prominence - a fan. Prominence - a ladder. Prominence - a crate.

And finally, I want to give some bonus points to this developer for including both the walkthrough and the soundtrack with the purchase of the game !
They didn't have to do it, but they did it anyway ... So, thank you !